Quel Solaar Ministry of Flat Overview
The Ministry's procedure is unlike previous attempts at making an automated UV unwrapped. It thinks like an artist. It doesn't follow some simple heuristic and applies to every model. Like a skilled artist, the procedure analyses the model and approaches each type of geometry differently to get the optimal result.It detects over 20 different types of topologies and approaches each one differently. The Ministry has spent countless hours UV mapping and texturing models. This experience has laid the foundation to create the ultimate UV tool for 3D painted models, light mapping, and procedural materials.
The Ministry of Flat is continuously developing the procedure with the feedback and support of a list of professional 3D artists at several different AAA game studios to ensure it meets all the demands of 3D artists. The Ministry is dedicated to a fully automated procedure. There is no need to set seams, tweak settings, or even inspect the model; it just does the work.
The procedure also places seams in places where they are best hidden. The Ministry has implemented countless exceptional cases and tricks taken from the experience of a suitable UV artist.
Features of Quel Solaar Ministry of Flat
Adjustable island gaps
No artist input. Zero, zilch, zip, nada
Handles any mesh, characters, machines, or environments
Ideal for lightmaps and use with procedural paint tools
Enables new workflows where geometry changes are less costly
Handles complex meshes with many folds very well
High-quality output
No overlaps
Good packing
Minimal stretching
Intelligently rotated
No reversed polygons
Adjustable island gaps to prevent bleeds
Dependable removes the need for asset QA
Available with UI or as a command line tool for pipeline integration
System Requirements and Technical Details
Supported OS: Windows 11, Windows 10, Windows 8.1, Windows 7
RAM (Memory): 2 GB RAM (4 GB recommended)
Free Hard Disk Space: 200 MB or more