Solid Angle Cinema4D to Arnold Overview
It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback.Features of Solid Angle Cinema4D to Arnold
Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair, and splines.
Support for both native particles and Thinking Particles.
The fastest interactive rendering (IPR) of all Arnold plugins allows a quick preview of parameter changes without interrupting your work.
Arnold Shading Network Editor, a node-based material editor.
A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Volume rendering with OpenVDB.
Deferred, render time generation of geometry with the Arnold procedural node.
Native linear workflow.
Team Render, including single-frame distributed rendering.
Support for third-party plugins like X-Particles and Turbulence FD.
System Requirements and Technical Details
Supported Cinema 4D versions:
R19.024 and above
R20.057 and above
R21.026 and above